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Anti-aliasing

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Anti-aliasing may refer to any of a number of techniques to combat the problems of aliasing in a sampled signal such as a digital image or digital audio recording.

Specific topics in anti-aliasing include:

  • Anti-aliasing filter, a filter used before a signal sampler to restrict the bandwidth of a signal such as in audio applications.
  • Manual anti-aliasing, an artistic technique done in pixel art graphics to smooth transitions between shapes, soften lines or blur edges.
  • Computer-generated imagery (CGI), the application of computer graphics for creating or improving images in art, printed media, simulators, videos and video games.[1]
  • Spatial anti-aliasing, the technique of minimizing aliasing when representing a high-resolution image at a lower resolution
  • Spatio-temporal anti-aliasing, which addresses spatial aliasing using information from other time samples
    • Temporal anti-aliasing (TAA) in CGI, techniques to reduce or remove the effects of spatial aliasing in moving images by using pixel information from previous time samples
  • Spatial and temporal anti-aliasing
    • Deep learning anti-aliasing (DLAA), a type of spatial and temporal anti-aliasing method relying on dedicated tensor core processors
    • Deep learning super sampling (DLSS), a family of real-time deep learning image enhancement and upscaling technologies developed by Nvidia that are available in a number of video games.

See also

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References

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  1. ^ "Computer Generated Imagery (CGI), see also www.anti-aliasing.com".
  2. ^ "Conservative Morphological Anti-Aliasing (CMAA)". Intel. Retrieved 2023-03-15.